About This Game Will To Live Online — MMORPG-shooter with elements of surviving, its story is set in wastelands of the post-apocalyptic world. Player has to explore the large open world, full of dangerous places, radiation, mutants, and armed survivors.Hunger and thirst will not leave you sitting still, and dangerous anomalies will force you to be attentive and watch every step. You will face the fight for the right to survive in order to recognize your role in this severe world.Explore the world and its history, complete quests, fight monsters and other survivors, obtain resources, make hunting and gathering, make trade and exchange with other players. Find new friends or mortal enemies.You may create up to four characters of different classes, each of them has his unique characteristics, game style, and weapons. Develop your character to get access to the new weapon and new class abilities. Enter one of the hostile factions and protect its interests. Unite with friends to facilitate your life or make life difficult for other players. The choice is yours!GAME FEATURES- MMORPG game in the post-apocalyptic world - Sophisticated world history – unriddle the world destruction, investigate all the enigmas and come up with new marvelous findings - Large and open world, full of mutants and anomalous radiating zones - “Dungeons” – in the literal sense – mines and bunkers of all kinds and underground metro stations.- Raid monsters- Fierce confrontation of fractions and clans - Role-playing model: play for class, close to you in gameplay. Each class has its own outfit and equipment- Realistic ballistic weapon models. Weapons upgrades, improving crafts for armor and equipmentCHARACTER CUSTOMIZATION- Four different character classes, each with unique abilities and equipment- Character customization - create your own unique male/female character- Character upgrade system with various weapon skills and character abilitiesWEAPON- Realistic weapon behavior model that takes ballistics and specs into account- Wide selection of original and unique weapons- Modify your weapons and add attachments to them (sights, suppressors, muzzle brakes, etc.)- Change the look of your weapons and armor with the use of special painting tools- Complex crafting and equipment upgrade system- Regular updates 1075eedd30 Title: Will To Live OnlineGenre: Action, Indie, Massively Multiplayer, RPG, Early AccessDeveloper:AlphaSoft LLCPublisher:AlphaSoft LLCRelease Date: 5 Apr, 2018 Will To Live Online Patch will to live online homepage. will to live online teleport map. will to live online herbalist. will to live online lost pistol quest. will to live online information from barman. will to live online jeu. will to live online mining. will to live online kuzmich. will to live online 5ch. will to live online bunker boss. will to live online dead forest. will to live online crack. will to live online let there be light. will to live online 2019. will to live online collector. will to live online miner. will to live online exp. will to live online stray boar. will to live online base building. will to live online leveling. will to live online server down. will to live online strange map. will to live online ndp. will to live online all guns. will to live online radioactive metal. will to live online rat king. will to live online guns. will to live online ps4. will to live online boss. will to live online pve. will to live online all weapons. will to live online korovie village. will to live online hacks. will to live online keys. will to live online weapons. will to live online pda detector In terms of this games level of sovietness all I have to say : It's very soviet. Ok so final review here, considering I won't even bother with this game anymore. Even after being forced to dump money for in game currency because the servers are all Super dead, unless u wanna get on the russian server . The game is buggy, and the guns do garbo dmg. Npcs with firearms, all have insane aimbots and shoot u through the floor. The loot is near impossible to see, and at night you might as well just take a break, because you won't find any, when you die, you drop a ton of your stuff, normally anything good . Quest items can't be moved out of your bag into the bank, so your forced to eat a ton of slots in your inventory when you only have like 20; So a quest with 5 pickups , plus your weapons, ammo, med packs , food, your inventory is full, can't even loot stuff, Also your lucky if the stuff you carry is not to heavy to loot to begin with.After over 125 hours and being lvl 20\/35 the grind is sick, unless you have A TON of time to play this, solo, because there is no one else playing. If you want to waste time get angry, then lose your loot and have to walk 10 minutes to try to get it back then die again, well this might be the game for you. I really want'ed to enjoy this game, but the more i played the worse the game got. Now getting to what seemed to be the last zone, lvl 20+ , Mobs well over 1 shot me, took over 200 rounds to kill , or just get pieced by a bandit through some grass you never saw. So even though I want to say this game is really cool. You're making a mistake buying it. Its just flat junk, There is soo many things that could be fixed that are not, and it makes the game virtually not enjoyable, for anyone who doesn't wanna smash their face into a wall. I also almost forgot to mention some quest npcs seem to be on a 20-50 minute timer, so don't miss one of those loot bags, or you'll be waiting to get another. O right , Pvp, Ya so you get nothing for pvp unless your level 18+ and then you need to pick a faction etc, You need to be in a clan for other perks, and that cost 1 Million tokens if you don't find someone's to join. I also will make a quick mention on the quest text and markers. There is none basically, so you're gonna be searching forums and empty wiki's from long ago because the quests are so vague, half of them are like a coin flip where to go or what to do. So My recommendation has been from a yes buy this 8\/10 alot of fun , to a 0\/10 and making a hard suggestion you do not bother with this. Even on sale, you're wasting money. Hope this helps, I'm done with it.. 20 hours as of now and I'm loving it. Of course there are bugs and misspelled text but devs are active on dealing with this, we'll see if they update quickly or if it's a slow death like most Early Access games. Seems promising with how active they are on steam forums though. A bit lack luster for upgrades, best to stick with pistols so far due ammo costs and weapon skills. Skills are basic, 1 skill point per 5 levels is a bit old school. It's still early, will update this as they update the game. GOOD LUCK STALKER!. I think there should be more guns, attachments and add a FOV slider :D Planned Update Oct 24th, Controls, Tweaks & Halloween: Hi all!This is my first real announcement since launch. It has been a bewildering, but very rewarding experience. The feedback and engagement has been so amazing. I've tried to soak up everything that has been said to try and make the best decisions moving forward.I'm working towards an update on the 24th. I've got plenty I want to change and tweak for then, but my main priority is the control scheme. This has been the main stumbling block for feedback and is clearly something that I can improve on.As I type this, I'm already deep within developing and testing a revamp of the current player control system. I'm testing a free, full direction movement system. Mouse based, holding RMB to move. WASD movement will still be there, but it will be effectively 8-way movement and crucially, will be correctly aligned upwards (NOT diagonal).Revamping a control system like this takes some care though, there are abilities I'm evaluating and changing where it is appropriate. Some will also gain an all direction component to how they work.I'm also closely looking at the way the player Melee attacks. It's quite likely this will be changed to be more intuitive in terms of targeting and made to operate with the mouse (LMB). Interacting with NPCs, doors etc may also also be switched to respond on mouse click. As ever, I'm always welcome to hear your thoughts or feedback. So don't hesitate to give your opinion on these upcoming changes.Also... Expect some creepy looking things inhabiting town for Halloween.Thanks!Phill. Build 6 - Rivers, Fishing, Abilities & More: It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes…One thing to note first, is that for these changes you will have to create a new world. You can use the same character, but you will not be able to experience the new map unless you do so.Custom Design / Procedural Generation. Future - Multiplayer (Online Co-op): It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic and time consuming, so I'm not able to give an ETA just yet.The first form of Multiplayer is likely to be a Co-Op game type with possibly 1-4 players.It will use a Lobby system to help with browsing a list of available games to join.Servers are player hosted through the game itself. Choose an option in game to host and then play while hosting.Please be aware that the above may change during development.But I look forward to being able to share more ヽ(・∀・)ノThanks,Phill. Build 6.2 - Fixes & Changes: Changes:. Build 7 - Multiplayer, Halloween & More: Multiplayer (Online Co-op). Patch: Build 7.1: Hi all!I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time.In regards to Multiplayer, I have kept track of issues that players have been having and I am looking towards more substantial solutions to tackle latency de-syncing for players in further geographic locations. In the mean time, I recommend that if you play, you aim to find a host physically closer to yourself.I'll be doing simulated tests that focus on higher latency. With the aim to make it more playable for those with less favourable network connections. Halloween has come to end. The town of Azuria has returned to normal. Fixed an issue with servers not unlisting properly from the browser. Fixed a bug with the lighting after midnight. FPS counter had been added. It shows when the menu screen is open. Previously I only had this displayed in my own developer mode, but I want players to view it too. Latency indicator has been added. It displays in the bottom right in multiplayer mode. Again, I had my own developer-only display of this. However I need player feedback on experience vs latency.PS: Credit to primalredemption for this amazing screenshot of his personal candy stash. Just don't eat it all at once!. Build 5.1 & Future Plans: 5.1 Thoughts
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